Will Bedingfield is a staff writer at WIRED covering video games and internet culture. He studied at the University of Leeds and King’s College London and is based in London.
Gabrielle Zevin Believes Games Show People Who They Really Are
In Tomorrow, and Tomorrow, and Tomorrow, the novelist explores the intimacy of gaming together.
Smiling Friends Is a Paean to the Internet’s Unruly Past
The Adult Swim show is a reminder of the days of good old-fashioned Flash animation.
Roll The Dice
It’s Not Just Loot Boxes: Predatory Monetization Is Everywhere
The UK recently declined to regulate prize draws as a form of gambling, but does it matter? The industry has moved on to more problematic ways to make money.
Stray’s Post-Apocalyptic World Evokes the Walled City of Kowloon
This now-lost city on the outskirts of Hong Kong is perhaps the most influential gaming location you've never heard of.
Thor: Love and Thunder’s Biggest Drawback? It’s Just for Fans
Taika Waititi’s Ragnarok follow-up is full of inside jokes that make it almost impenetrable to outsiders. That’s not a bad thing, but it’s not great either.
Has the US Learned Nothing From the UK’s Gambling Woes?
As American sports betting accelerates, a similar reckoning is sure to follow.
The Quarry Lets You Experience What’s Great About Slasher Films
The video game combines couch co-op bonding with the joy of watching horror films with friends.
Bring on Ragnarok
The Northman Deserves More Than Cult Classic Status
Director Robert Eggers' new movie has an opportunity to prove an artful viking epic can battle the summer superheroes.
Roblox’s ‘Layered Clothing’ Is Here—but Don’t Call It an NFT
The platform’s new technology for adaptable clothing design has broader implications for discussions about things like the metaverse and NFTs.
Halo Is Another Carcass on the Heap of Bad Video Game Adaptations
The new Paramount+ series underestimates gamer audiences and falls into the “content-delivery” trap, losing the excitement of gameplay along the way.
Prepare to die
High-Difficulty Games Don't Have to Be Toxic
Challenging games are often associated with gatekeeping. But designers can use difficulty levels in interesting and valuable ways.
How the Games Industry Shake-Up Could Play Out
Many devs are leaving their studios to found new ones, and indie players are getting bought up. But where will it all lead?
Praise the Fun
Elden Ring Is the Game of the Year
FromSoftware has reinvented Dark Souls in an open world, and the result is a triumph.
Catch ‘Em All
Pokémon Legends: Arceus Isn’t Great. It Doesn’t Matter
Game Freak once again gets away with not nailing an open-world Pokémon game. And we are powerless to stop it happening again and again.
This Fallout TV Show Is a Terrible Idea—Unless It's a Comedy
Game studio Bethesda’s successful franchise is full of surrealist comedy, and Amazon’s forthcoming adaptation should reflect this.
Microsoft’s Activision Blizzard Deal and the Post-Console World
Microsoft is betting on a future more focused on games than hardware.
Game Studios Are Turning Play Into Work
Video games are being split into titles geared toward fun and those that beguile us into productivity with points, rewards, and even NFTs.
A Totally Fair Progression System Is Impossible
The developers of Halo: Infinite fell short when designing the game's reward system. Some systems are far more equitable, and here’s why.
The Best Films Coming Out in 2021 (and the Best Ones So Far)
It's a big year for cinema, with a host of delayed blockbusters and big sequels coming to screens.
Rumbleverse Adds a Melee Twist to the Battle Royale
Epic Games’ first published title is a free-to-play romp where competitors unleash elbow drops and dropkicks as they leap across streets and scale rooftops.