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Will Bedingfield

Staff writer

Will Bedingfield is a staff writer at WIRED covering video games and internet culture. He studied at the University of Leeds and King’s College London and is based in London.

WIRED Q&A

Gabrielle Zevin Believes Games Show People Who They Really Are

In Tomorrow, and Tomorrow, and Tomorrow, the novelist explores the intimacy of gaming together.
TV

Smiling Friends Is a Paean to the Internet’s Unruly Past

The Adult Swim show is a reminder of the days of good old-fashioned Flash animation.
Roll The Dice

It’s Not Just Loot Boxes: Predatory Monetization Is Everywhere

The UK recently declined to regulate prize draws as a form of gambling, but does it matter? The industry has moved on to more problematic ways to make money.
Cat's cradle

Stray’s Post-Apocalyptic World Evokes the Walled City of Kowloon

This now-lost city on the outskirts of Hong Kong is perhaps the most influential gaming location you've never heard of.
Film

Thor: Love and Thunder’s Biggest Drawback? It’s Just for Fans

Taika Waititi’s Ragnarok follow-up is full of inside jokes that make it almost impenetrable to outsiders. That’s not a bad thing, but it’s not great either. 
Double Down

Has the US Learned Nothing From the UK’s Gambling Woes?

As American sports betting accelerates, a similar reckoning is sure to follow.
Video Games

The Quarry Lets You Experience What’s Great About Slasher Films

The video game combines couch co-op bonding with the joy of watching horror films with friends.
Bring on Ragnarok

The Northman Deserves More Than Cult Classic Status

Director Robert Eggers' new movie has an opportunity to prove an artful viking epic can battle the summer superheroes.
Robux

Roblox’s ‘Layered Clothing’ Is Here—but Don’t Call It an NFT

The platform’s new technology for adaptable clothing design has broader implications for discussions about things like the metaverse and NFTs.
TV

Halo Is Another Carcass on the Heap of Bad Video Game Adaptations

The new Paramount+ series underestimates gamer audiences and falls into the “content-delivery” trap, losing the excitement of gameplay along the way.
Prepare to die

High-Difficulty Games Don't Have to Be Toxic

Challenging games are often associated with gatekeeping. But designers can use difficulty levels in interesting and valuable ways.
Breakaway

How the Games Industry Shake-Up Could Play Out

Many devs are leaving their studios to found new ones, and indie players are getting bought up. But where will it all lead?
Praise the Fun

Elden Ring Is the Game of the Year

FromSoftware has reinvented Dark Souls in an open world, and the result is a triumph.
Catch ‘Em All

Pokémon Legends: Arceus Isn’t Great. It Doesn’t Matter

Game Freak once again gets away with not nailing an open-world Pokémon game. And we are powerless to stop it happening again and again.
Funny Games

This Fallout TV Show Is a Terrible Idea—Unless It's a Comedy

Game studio Bethesda’s successful franchise is full of surrealist comedy, and Amazon’s forthcoming adaptation should reflect this.
Cloud Atlas

Microsoft’s Activision Blizzard Deal and the Post-Console World

Microsoft is betting on a future more focused on games than hardware.
Profit Motive

Game Studios Are Turning Play Into Work

Video games are being split into titles geared toward fun and those that beguile us into productivity with points, rewards, and even NFTs.
Play Hard

A Totally Fair Progression System Is Impossible

The developers of Halo: Infinite fell short when designing the game's reward system. Some systems are far more equitable, and here’s why.

The Best Films Coming Out in 2021 (and the Best Ones So Far)

It's a big year for cinema, with a host of delayed blockbusters and big sequels coming to screens.
Royal Rumble

Rumbleverse Adds a Melee Twist to the Battle Royale

Epic Games’ first published title is a free-to-play romp where competitors unleash elbow drops and dropkicks as they leap across streets and scale rooftops.